In conventional video displays, pixels are arranged in rows and columns (x and y axis) which is effective for 2-dimensions.
Layered to create a simple cubic 3D display, a Z axis is added.
In the Dragon O, the cubic (x,y,z) format, is insufficient leaving empty spaces between the voxels (pixels in 3D).
This system is closer to the way real biological three-dimensional structures are generated.
To make up for this lack of information, we have created the Voxels organic distribution system.
Using algorithms, we “destroy” the conventional matrix by redistributing Voxels so that they fill the empty spaces. This intentional disruption is then compensated for in the image composition software. The result is a much higher resolution / smaller pitch, using the same number of LEDs.