March 6, 2019

A journey inside the human brain

DragonO was chosen to showcase the power of brain scans as a celebration of BrainLab 30th birthday at their headquarters in Munich.

USER
BrainLab
Location
Munich - Germany
Europe
eVENT / VENUE
Internal Event
Body
DRAGON O
Mind
Prome3
Unity
3D Studio Max
MAYA
Soul
The cosmos within

Project DNA

Introduction

Dates
March 6, 2019
LOCATION
Munich - Germany
Europe
Event / VENUE
Internal Event
Integrator
Satis&Fy

This project was an exploration of the DragonO's potential to visualize the interior of the human body

BrainLab, is the world's top company in 3D scan software and hardware for medical neurology, one of the most advanced companies in the world in the three-dimensional exploration of the brain, and has chosen DragonO to celebrate its 20 years of existence. The city of Munich receives this installation and volumetric visuals of the brain never seen before.

BrainLab is one of the most prolific companies in the world of software for brain and nervous systems scanners.

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Hardware

The Body of The Dragon

MODEL
DRAGON O
Size / Voxels
24 Modules - 144,000 Voxels - 18m²

144,000 Voxels LED neurons suspended at 20 meters high. 24 modules of DragonO were rising from the BrainLab headquarters ceiling.

The possible difficulties of this demanding rigging were overcome thanks to the knowledge and expertise of Satis&Fy, the German company in charge of the assembly. The Dragon has never been in better hands.

Rigging: Special Truss structure / Sealing rigging

Software

The Mind Of the Dragon

Software Tools
Prome3
Unity
3D Studio Max
MAYA
eXTERNAL tOOLS
Kinect
INTEGRATIONS
Motion Tracking

Brain representation studio

The Dragon mind has a real connection to the human mind and the way neurons interconnect to reproduce and transmit information. Each neuronal LED is intelligent and able to think and emit visual information.

In order to create a volumetric representation of the brain, 3D programs such as 3D studio max and Maya were used. Thus we create fractal representations of transportable and scalable neurons in a volumetric environment. In this way, it was possible to voluntarily navigate within the human body with the consequent 3-dimensional representation visible from any angle. Unity was used as a navigation element and Kinect as a perception device.

Content

The Soul of The Dragon

CONTENT
Narrative
SOUL
The cosmos within
PERFORMER
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ENVIRONMENT
Corporate
Entertainment
DIRECTOR
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EXHIBITION
Temporary

The exploration of the human body in 3D has always been one of the most ambitious functions in holographic formats. This time we had the opportunity to immerse ourselves in the fantastic world of neural architecture and discover more deeply its secrets in order to capture them in the DragonO volumetric environment.

A fantastic trip that has left us with an invaluable experience. The 20 years of Brainlab have also been a celebration for us.